Presenting readers with fantastical worlds to explore, arrays of colourful characters to meet (and fight), and charging them with demanding dilemmas to overcome in their quests for greatness, they’ve continued to earn a following for decades, with many claiming the books served as their gateway into Dungeons & Dragons and the wider, deeper, counter-strewn world of tabletop gaming. Choose-your-own-adventure gamebooks have been a staple of childhood reading since their origins in the late ‘70s.
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